tutorial #1

 

setup

 
 

Project Setup

After starting the program, activate file > close, to make sure you don't change any loaded project (when started, kodisein automatically loads the last edited project).

What you see is the global modulator, which will be present in all your projects. Open the inspector by activating window > show inspector to see what the global modulator has to offer.

Right now, we are only interested in the field "project file", which is empty. Lets fill it by saving the (empty) project...

Saving a Project File

Activating file > save as ... and entering a filename in the file browser's file selection field will do the job.

After clicking the ok button, the filebrowser disappears and the new filename will be displayed behind the field "project file" in the global modulator's inspector.

From now on, you can save the project whenever you want by activating file > save or pressing it's keyboard shortcut ALT_s.


(A small note: your workflow will be much faster by using keyboard shortcuts. See the shortcuts page for a list of default shortcuts and how to redefine them)
.

Close the inspector by clicking the cross in it's upper left corner or activating window > hide inspector.

Without an Eye You will See Nothing

Every project needs at least one camera module, so let's create one by activating modules > objects > camera.

The camera module will be centered and overlap with the global modulator, so zoom out and rotate a little bit and move the global modulator aside.

Save the new view as the default view by activating view > projection > set reset.

From now on, just in case you get lost in space, you can always return to this view by activating view > projection > reset.

The Background Attribute

The default background color of a scene is black. You can change it to white by selecting the background attribute connector of the global modulator (the square face on it's top) ...

... and connecting a color attribute module to it by activating
modules > attributes > color
.

When opening the inspector again, you will see that the color is already set to white, so you don't have to change it's values.

If you now change to play mode (window > start animation), you should see a white screen. Press m or p again to return to the module mode.

Let's save the project file and continue with the next step...

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