manual

 

objects & attributes

 
 

Objects

Objects define what you will see in your scene. There are currently the following object modules available:

Geometric Primitives

Other Objects

Attributes

An attribute defines the appearance/look of a certain object in play mode. There are currently the following attribute modules available:

  
a module connected with a color attribute module (set to blue)   a module connected with a texture attribute module

Attribute Stack

Each attribute module has two connectors, an attribute out and an attribute in connector. You may apply more than one attribute to an object by building a stack of attribute modules.

The same attribute modules as above applied in a stack:

Attribute Hub

An attribute hub module lets you apply a certain attribute(stack) to a collection of objects. All the objects that are connected to an attribute hub's matrix out connector share it's attributes.

>>> Matrix Hierarchy

SourceForge.net Logo