
This module works only in connection with a
particle emitter module.
It's main purpose is to define which kind of objects will be
displayed at each particles position:
It may simply display the objects in the hierarchy at it's
matrix out connector.
Alternatively, it may use it's internal list of already emitted
particles and connect them with lines, triangles, quads, etc.
This works only, if there is at least one vertex
module connected at the matrix out connector.
Currently, the module doesn't really deserve it's name. The particle
will stay at the position where it was emitted for the duration
of it's lifetime. I am planning to implement some simple 'force
modules' (gravity, wind, etc.) to dynamically influence the particle
positions.
value in connectors

This module works only in connection with a particle
module, whose mode value is not set to 'object'.
For example, if you want to display a triangle at each particle's
position, you should connect three vertex modules to the
particle module and set it's mode
value to 'triangles'.