kodisein for windows released.
kodisein moved to sourceforge.
After almost two years, i decided to put some work again into
kodisein. There will be a Windows version and an updated Mac OS
X version available soon.
kodisein has been reviewed in the japanese magazine MacPeople.
Big thanks go to Hiroo for the review and sending me a copy of
(The image provides a link to a bigger
version of the article)
Nevertheless, because I got very few feedback so far, I have
stopped the development of kodisein. Maybe I will resume it, if
somebody is interested in the software.
But the work I have done wasn't completely useless: I am using
the kodisein framework (now called kodilib) for my new project
'kiki the nano bot'.
kodisein 1.0.0 realeased.
Read the CHANGE_LOG for a list of
the new features.
The documentation of the new features isn't completely finished
yet. I was eager to publish the new version as soon as possible
because (IMHO) it's much better than the 0.94a version.
kodisein 1.0 preview realeased in a binary version.
As reported by Peter Toneby, it is very easy to compile the program
on Linux (debian distribution):
g++ main.cpp -o kodisein -lGL -lglut
Initial kodisein version 0.94a released.