two libraries integrated:
SDL (Simple DirectMedia Layer)
- *all* keys may be used for menu shortcuts and activation keys
- standard apple keys for cut-copy-paste- and file-operations
- possibility to hide mouse in play mode (not implemented yet)
SDL_image
- more file formats for textures (eg. JPG, GIF, TIF, PNG, etc.)
- "fast & ugly" display mode. displays huge projects
in module mode very fast.
- saving screenshots in BMP format
double click on project and texture set files in the finder
opens them in kodisein
manual cameras: interactive camera changes in play mode
modulators
- smooth start & end
- status display
- global modulator
- two new output connectors for mouse x and y values
- activation key freely defineable
- modulator control keys freely defineable
- temporarily binding of mouse values (x or y) to modulators
- value up and down without 'jumps'
- maximum sequence length limited to the quite reasonable value
of 123456.789 seconds
- minimum sequence length limited to the also reasonable value
of 10 milliseconds
color mask attribute module added
menus
- behave more standard like
- submenus don't close on mouse release
- actions for submenu items removed
- shortcut display is short now (symbols instead of text)
- menu items display shortcuts while user changes them
- restructured
- own menu for matrix modules
- application mode items moved from window to view menu
- texture set items moved from modules to file menu
preferences
- sizes for fullscreen and window mode
- global modulator activation key
- modulator control keys
- default project, two modes: either fixed project or last project
- directory for screenshots
gui
- textfields scroll when mouse outside window while selecting
- key sequence fields improved
- filename fields recognize ~ (home) abbrevation
- label alignment in module inspector
- intro and about panel added