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Color
Defines the color of an object.
value in connectors
name |
description |
t
|
range
|
default |
red,
green,
blue,
alpha |
the color components |
f
|
0,1
|
1,
1,
1,
1 |
Texture
Maps a texture from a texture set
on the object.
value in connectors
name |
description |
t
|
range
|
default |
batch |
the batch index |
i
|
0, max
|
0 |
texture |
the texture index |
i
|
0, max
|
0 |
version |
the version index |
i
|
0, max
|
0 |
env mode |
the way the texture is combined with the objects
color |
d
|
replace; modulate; decal; blend
|
modulate |
s generation mode |
the texture mapping mode in s direction |
d
|
linear; sphere map; object linear; eye
linear
|
linear |
t generation mode |
the texture mapping mode in t direction |
d
|
linear; sphere map; object linear; eye
linear
|
linear |
blend red,
blend green,
blend blue
|
the components od the blend color
effects display only if the env mode is set to blend
|
f
|
0,1
|
0,
0,
0
|
Texture (file)
Maps a texture from a file on the object.
Currently only TARGA (.tga files) are supported.
value in connectors
name |
description |
t
|
range
|
default |
env mode |
the way the texture is combined with the objects
color |
d
|
replace; modulate; decal; blend
|
modulate |
s generation mode |
the texture mapping mode in s direction |
d
|
linear; sphere map; object linear; eye
linear
|
linear |
t generation mode |
the texture mapping mode in t direction |
d
|
linear; sphere map; object linear; eye
linear
|
linear |
blend red,
blend green,
blend blue |
the components od the blend color
effects display only if the env mode is set to blend
|
f
|
0,1
|
0,
0,
0 |
Texture Matrix
Transforms a texture before it gets mapped to an object.
value in connectors
name |
description |
t
|
range
|
default |
pos x |
position in x direction |
f
|
-max, max
|
0 |
pos y |
position in y direction |
f
|
-max, max
|
0 |
size x |
size in x direction |
f
|
-max, max
|
1 |
size y |
size in y direction |
f
|
-max, max
|
1 |
rot x |
rotation in x direction |
f
|
-max, max
|
0 |
rot y |
rotation in y direction |
f
|
-max, max
|
0 |
Material
Defines various aspects of an object's appearance.
value in connectors
name |
description |
t
|
range
|
default |
face mode |
defines, which sides of a face will be affected |
d
|
front; back; front & back
|
front |
parameter |
defines, which material property color will be changed |
d
|
specular; diffuse; ambient; emission
|
emission |
red,
green,
blue,
alpha |
the components of the selected material property color |
f
|
0,1
|
0 |
shininess |
exponent that determines the sharpness of specular reflections |
f
|
0,128
|
0 |
polygon mode
|
render mode for polygons |
d
|
point; line; fill
|
fill |
shading mode |
flat or smooth interpolation of vertex colors |
d
|
flat; smooth
|
smooth |
cull face |
clipping of backward pointing faces |
d
|
yes; no
|
yes |
Blend
Defines, how the objects pixel values will be merged with the
background.
value in connectors
name |
description |
t
|
range
|
default |
blend active |
toggles the blending |
d
|
yes; no
|
yes |
source factor |
the factor for the source color (object) |
d
|
0; 1; dc; 1-dc; sa; 1-sa; da; 1-da; sa
saturate
|
sa |
dest factor |
the factor for the destination color (frame buffer) |
d
|
0; 1; sc; 1-sc; sa; 1-sa; da; 1-da
|
1-sa |
Fog
Adds some 'haziness' to the objects display.
value in connectors
name |
description |
t
|
range
|
default |
fog mode |
defines how the density increases with distance
|
d
|
linear; exp; exp2
|
linear |
density |
the factor of the exponent in exp(2) fog modes |
f
|
0, max
|
1 |
start, end |
the near and far distances from the eyepoint
between which the fog will be interpolated in linear fog mode |
f
|
0; max
|
0, 1 |
red, green, blue |
the components of the fog color |
f
|
0, 1
|
1, 1, 1 (white) |
Size
Defines the width of lines and the size of points.
value in connectors
name |
description |
t
|
range
|
default |
line width |
the width of lines |
d
|
1, max
|
1 |
point size |
the size of points |
d
|
1, max
|
1 |
Attribute Hub
Applies the attributes at it's four attribute in connectors
to all the modules in the hierarchy at it's matrix out connector.
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