manual

 

attribute modules

 
 

Color

Defines the color of an object.

value in connectors

name description
t
range
default
red,
green,
blue,
alpha
the color components
f
0,1
1,
1,
1,
1

Texture

Maps a texture from a texture set on the object.

value in connectors

name description
t
range
default
batch the batch index
i
0, max
0
texture the texture index
i
0, max
0
version the version index
i
0, max
0
env mode the way the texture is combined with the objects color
d
replace; modulate; decal; blend
modulate
s generation mode the texture mapping mode in s direction
d
linear; sphere map; object linear; eye linear
linear
t generation mode the texture mapping mode in t direction
d
linear; sphere map; object linear; eye linear
linear

blend red,
blend green,
blend blue

the components od the blend color

effects display only if the env mode is set to blend

f
0,1

0,
0,
0

Texture (file)

Maps a texture from a file on the object.

Currently only TARGA (.tga files) are supported.

value in connectors

name description
t
range
default
env mode the way the texture is combined with the objects color
d
replace; modulate; decal; blend
modulate
s generation mode the texture mapping mode in s direction
d
linear; sphere map; object linear; eye linear
linear
t generation mode the texture mapping mode in t direction
d
linear; sphere map; object linear; eye linear
linear
blend red,
blend green,
blend blue

the components od the blend color

effects display only if the env mode is set to blend

f
0,1
0,
0,
0

Texture Matrix

Transforms a texture before it gets mapped to an object.

value in connectors

name description
t
range
default
pos x position in x direction
f
-max, max
0
pos y position in y direction
f
-max, max
0
size x size in x direction
f
-max, max
1
size y size in y direction
f
-max, max
1
rot x rotation in x direction
f
-max, max
0
rot y rotation in y direction
f
-max, max
0

Material

Defines various aspects of an object's appearance.

value in connectors

name description
t
range
default
face mode defines, which sides of a face will be affected
d
front; back; front & back
front
parameter defines, which material property color will be changed
d
specular; diffuse; ambient; emission
emission
red,
green,
blue,
alpha
the components of the selected material property color
f
0,1
0
shininess exponent that determines the sharpness of specular reflections
f
0,128
0

polygon mode

render mode for polygons
d
point; line; fill
fill
shading mode flat or smooth interpolation of vertex colors
d
flat; smooth
smooth
cull face clipping of backward pointing faces
d
yes; no
yes

Blend

Defines, how the objects pixel values will be merged with the background.

value in connectors

name description
t
range
default
blend active toggles the blending
d
yes; no
yes
source factor the factor for the source color (object)
d
0; 1; dc; 1-dc; sa; 1-sa; da; 1-da; sa saturate
sa
dest factor the factor for the destination color (frame buffer)
d
0; 1; sc; 1-sc; sa; 1-sa; da; 1-da
1-sa

Fog

Adds some 'haziness' to the objects display.

value in connectors

name description
t
range
default
fog mode defines how the density increases with distance
d
linear; exp; exp2
linear
density the factor of the exponent in exp(2) fog modes
f
0, max
1
start, end the near and far distances from the eyepoint between which the fog will be interpolated in linear fog mode
f
0; max
0, 1
red, green, blue the components of the fog color
f
0, 1
1, 1, 1 (white)

Size

Defines the width of lines and the size of points.

value in connectors

name description
t
range
default
line width the width of lines
d
1, max
1
point size the size of points
d
1, max
1

Attribute Hub

Applies the attributes at it's four attribute in connectors to all the modules in the hierarchy at it's matrix out connector.

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